4-2: The Shek Who Survive

While Jam's busy chatting up Ruka, Silvershade sneaks off to do a bit of exploring on their own. In a box in someone's house, they stumble upon a book that tells the story of the Stone Golem's rise to power.

Shager's Overthrow

A Shek book detailing the end of the late King Shager's reign:

“The battle against the Holy Nation dogs raged on and the odds looked bleak. King Shager, consumed with vengeance, plotted his last stand with the weakened Shek Warriors that remained. But the warrior Bayan protested against the suicide attack and Shager's rage was fueled.

Amidst his threats and bellows the Stone Golem stepped in and boomed, 'the man speaks the truth. You want Bayan silenced, you'll have to cut me down first'. Their swords crossed but the Stone Golem's strength prevailed, her blade pressed to Shager's throat. 'Finish me, I'll die a warrior than live a coward'.

And with a slice of her blade, a river of blood flowed.”

This puts into context what that warrior in Squin said about the Stone Golem having a “more passive approach” to dealing with the Kingdom's enemies. Silvershade reckons if they were a shek, they'd be following the Stone Golem enthusiastically. This King Shager's big suicide attack sounds idiotic.

Admirable as this Stone Golem seems, Silvershade is a bit intimidated by the idea of just walking up and talking to the Shek queen who earned her position by killing her predecessor in mortal combat. Jam volunteers to do it instead. The Shek seat of government is right next to the bar anyway.

In the entryway of the government building, a room with a dining table and a few benches, Jam attempts to speak with Esata the Stone Golem. She is a large shek woman with impressive horns and medium grey skin. She wears a short-sleeved chainmail shirt that shows off her bulging biceps.

Esata the Stone Golem: *snarl*

Well, it was worth a shot. Jam excuses themself and scurries up to the roof, where they heard a distant voice call out “Over here, outsider...” when they tried approaching the Stone Golem. It turns out to be Bayan, the warrior from the book!

On the roof, Jam speaks to a slim shek man with cut horns. He wears regular clothing, no armour, and is training on a training dummy despite lacking a weapon.

Bayan: The Stone Golem saves her energies for the art of combat. Not the art of gum flapping, as my lady describes it. And that's why I'm here. What do you want, outsider? And make it quick, I'm a busy man.

Jam: I wanted to propose an alliance.

Bayan: ... An alliance, you say?... [He stifles an odd-looking grin]

Bayan: Hmph! The shek do not 'need' help. They win their battles by their own sword or they don't win them at all. It is one or the other. In the Shek Kingdom alliances are not handed out to nobodies like sake in a swamp...

Jam: How about I take care of your Berserker problem?

Bayan: Futility. You think the Stone Golem needs help dealing with lost kin? Let them do what they will, it is OUR business... Next question, outlander!

Jam: What if I kill the Phoenix for you?

Bayan: Hm hm! Amusing. I dare you to bring him to me. Kill the Phoenix, or the Bugmaster for that matter, and I'll sing your praise until death takes me to the other side...

Jam: Forget I ever asked. I have another question...

Bayan: Mmmmph... The Stone Golem was right. You outsiders do talk too much.

Jam: What happened to your horns?

Bayan: [He winces, shrivels his face as if sucking on a sour greenfruit]

Bayan: ... Are my horns really that important to you, outsider?

Jam: I'm just curious how a mighty warrior such as yourself lost his horns...

Bayan: ...

Bayan: They were lost... I lost. Curse tradition, death is the easy path. I stand and face the consequences of defeat rather than cutting my shame short. I chose not to abandon the kingdom's cause for my own selfish preservation of honour. And because of that, I'm alive to fulfil my purpose. To serve the Stone Golem...

Bayan: Hmph. So are you done with the senseless questions, outsider?

Jam: I'm done.

Bayan: Peace and quiet.

You may find Jam's choice of conversation topics cringe but those were the only options that actually get Bayan to open up. The prospect of killing Holy Lord Phoenix is something the gang's been joking about amongst themselves ever since the human members' trip to the Holy Nation, but in the wake of Bayan's comments, Jam starts wondering: What if they actually did it? Someone ought to. A world with no Holy Lord Phoenix would be a safer world for non-humans and human women all across the northwest.

Then there's the matter of this mysterious “Bugmaster” Bayan mentioned. Jam doesn't have a single clue who that is. As they leave the government building, though, they come face to face with a lurking Burn, who has evidently been listening in.

Burn: All this talk of the Bugmaster in this day and age... it never gets old.

Jam: Are you laughing at us? I can never tell with you.

Burn: Because skeletons laugh on the inside. We're too depressed to laugh on the outside.

Jam: Can't you just reset or something when you get too depressed?

Burn: Yes. But then we reset all of our skills too.

Jam: Huh.

Burn: And that's how you end up with legends like Cat-Lon...

Burn: Forget the Bugmaster, Eyegore, the Stone Golem, Arc...

Burn: They don't compare to Cat-Lon...

Burn offers no further info on the Bugmaster, leaving Jam's imagination to conjure an array of lurid visions of what such a being might look like. They're thoroughly distracted by the time Burn gets to talking about Cat-Lon but I can tell you we'll be hearing that name again. Remember it.

The Stone Golem the gang obviously just met, Eyegore is a United Cities captain they overheard a couple bar patrons gossiping about back in Sho-Battai, and Arc is a human sabre-master who leads Mongrel. I did not bother to mention Arc at the time since he doesn't have anything to say and no one else in Mongrel bothers to bring him up. He's just kinda there.

The Bugmaster is somewhere out there but if Burn is implying he's about as strong as the Stone Golem, it'll be best for the gang to get considerably stronger before pursuing that lead. For now, Jam ponders what they've learned from Bayan and Ruka. It seems like a lot of situations in Kingdom society call for a shek's honourable death. It seems wasteful and cruel. At least the Shek Kingdom, unlike the other two major nations, has leaders who want to shift it away from its worst tendencies. Jam hopes they succeed.

Other than the government building, the only thing Admag has that Squin doesn't is a Shinobi Thieves tower. It makes for a pretty short visit, all told; just a round of minor sales and purchases and the gang is back on the road. They continue westward for now. Heading far enough west will take them to the other arm of Vain; despite their goal being to explore shek territory, they decide to briefly poke their heads in.

The map, showing Vain and the Stenn Desert. From where Vain's river meets the ocean on the continent's west coast, it forks into two branches: One that meanders eastward and another that makes a pretty direct line south. My directions are backwards here since it flows from those points to the estuary, but you get the picture. Hive villages dot the length of both rivers with a ruin at the origin of the southern one. Between the arms of Vain is the bean-shaped Stenn Desert, with Admag at the heart, some shek ruins to the east and something called the Great Fortress further south. In the furthest point southeast, there's a tech hunter waystation. Squin lies directly east of Admag, past the Stenn Desert and in the Border Zone.

Vain encloses the Stenn Desert to the north and west. If you look at where Vain's forked river runs, that's pretty close to being the border between the two regions. As for the Stenn Desert's other borders, it extends east almost to Squin (but not quite, as Squin is part of the Border Zone) and south basically as far as the screenshot shows. It comprises the vast majority of Shek territory; while the Shek Kingdom is one of the world's big three nations, it is significantly smaller than the other two. Part of this is due to losses in their ongoing war against the Holy Nation but I don't get the impression they were ever particularly expansive. Just organized and tough.

The gang's foray into the southern arm of Vain isn't a long one, just a quick sweep of those ruins at the southern tip, which turn out to be an ancient library. Even just setting foot in the region, though, is enough to stir up some bad memories for Shryke.

The gang walks through the red rain of Vain, down a grassy hill, past some enormous, sprawling red ferns, down to the river's edge. Shryke is grumbling about lanterns.

Shryke: ... Great. Vain.

Shryke: I wouldn't buy a loaf of bread from a bug merchant if I was starving to death.

Shryke: Scamming bastards.

Shryke: ... Scamming adorable bastards.

Ells: Yeah but we gotta buy one of those lanterns while we're here though. It goes without saying.

Shryke: Just don't. Don't even go there...

Shryke: Don't even get me started on those fucking Lanterns of Radiance.

Last time the gang was in Vain, a hive caravan merchant tried to sell Burn a “Lantern of Radiance” for 2500 Cats, claiming it had mystical powers. Keys later found one being sold in a hive village for 90 Cats. She tries to stifle a snicker, certain she knows exactly what makes those lanterns a sore spot.

By evening, they're back in the western reaches of the Stenn Desert, staring down an isolated fortress called New Kralia. It's controlled by a bunch of shek calling themselves Kral's Chosen, an outlaw band of former Shek Kingdom warriors rebelling against the Stone Golem. One spots the gang as they approach and swaggers toward them.

The gang looks across a stretch of rocky ground to a tower consisting of a fortress and a small house-sized outbuilding, protected by a gate and wall in front and a high rock outcropping in the back. Two shek stand guard at the gate while one walks toward the gang, a man wearing a chainmail hood, ninja rags, black leather pants, and metal boots.

Kral's Chosen: Amusing. The outsiders think they can wield a sword...

Kral's Chosen: Nobody but a real warrior should hold a sword!

Kral's Chosen: Let me show you how a REAL warrior uses one!

The guy attacks. His buddies back at the gate start running over to join in. They're not to be taken lightly; they're strong warriors, each a bit stronger than the strongest of the gang (Burn, for those keeping track), and they're swinging heavy weapons. Even a heavy weapon of middling quality can take someone's arm off if you're not careful.

While the gang prevails, the three Kral's Chosen put up a good enough fight to dissuade them from charging in and assaulting the fortress. There's about 20 more heavily-armed supremacist assholes in there—a bit much to handle at the moment. No matter. For now, at least, the Kral's Chosen seem more or less confined to this cruddy little fortress. They can be dealt with later. Horse does the defeated warriors the disrespect of taking their weapons and the gang gets on their way.


4-3: DREAM ON ⮞