3-17: Armour King

With sheer cliffs on either side, the ruins floating in the river north of Blister Hill can't be accessed from the mountains. The only way there is to swim down the river. The gang has actually walked right past the river's mouth several times before; it runs off from the southeasternmost point of the Floodlands, right next to the path they've traveled any time they've gone south from Flotsam Village or vice versa.

Past a foreground of bumpy, rocky land and a towering disused storage tank, two mountainous cliffs border a green river. Not much of the river can be seen: It rounds a bend and disappears behind one of the cliffs, meandering toward a high mountain ridge in the background, only faintly visible through the driving rain.

The river's name is Wend and wend it does, snaking this way and that through the mountain gorge. Swimming it is terribly slow going. As usual, the gang matches the pace of their slowest member. They could make better time by leaving the shek (Ells and Horse) and those with prosthetic limbs (Jam, Horse, Beep) behind but that's no way to go through the world.

The dark green river Wend, bounded by sheer rock cliffs. Three ancient circular buildings lie mostly submerged in the river. A fourth sits, mostly just above water, on a rocky outcropping at the river's edge just large enough to accomodate it. Intersecting with this building, long strips of unknown black fabric hang down from a cable suspended across the river. A close-up shot of the fourth building. It is one of those wide, round two-storey buildings, the same that house ancient armouries. The gang is swimming toward it. Above its entrance hangs a large rectangular sign bearing the word TRADE in all capital letters.

Four hours later, they reach the stretch of the river they saw from above ten days ago. Expecting to find another ancient armoury full of security spiders and preserved weapons, they're quite surprised to see the one non-sunken building bearing a big “TRADE” sign above the door. Climbing up to the dry part of the building's outer walkway and steadying their footing on the dramatic incline, the gang heads inside, soggy boots and all. A skeleton in heavy samurai armour emerges from the storage room at the back. The moment hangs in the air, the gang unsure what to expect—they're primed to expect violent defenders in these ancient ruins but the TRADE sign obviously alters the calculus. What they don't expect is for him to break into a cheery jingle.

The building interior. A little less than half of the first floor is underwater, including the base of the ramp that leads up to the second floor. The other half has a small room with a shop counter in the front and a much larger storage room in the back. The gang stands in the entrance as the aforementioned skeleton in heavy armour walks toward them. There are also three headless skeletons with big swords standing around the shop.

Armour King: Armour King! Armour King! Saving Lives! With Armour-ing!

Armour King: Greetings new customer!

Armour King: Welcome to Armour King! The greatest armour shop in the world.

Armour King: I am Armour King

Armour King: Humans are weak against stabbing

Armour King: Armour King has the solution.

Armour King: Do not mind the Thralls!

Armour King: I retrieved them from the Ashlands

Armour King: But do not fear! I modified them myself to make them only murderous to armour thieves!

Armour King: They are much stronger than normal thralls, but don't let that scare you!

Armour King: Unless you are a thief...

There's a lot to take in all at once. The Ashlands are a mysterious land at the southeastern tip of the continent, considered nigh-impenetrable by humans and the subject of vivid mythology. Thralls are skeletons who've had their heads and free will removed, reprogrammed to serve a master.

One of the Armour King's thralls walks from the storage room into the hallway. Aside from lacking a head, its overall construction looks significantly less complex than other skeletons we've seen so far. Behind the thrall, the wall of the storage room is lined with all sorts of crates, boxes, barrels, even casks. A bit of water seeps into the left side of the shot.

Beep: Ho, fellow skeleton!

Armour King's Thrall: ...?

Beep adds to the long list of questions springing to the gang's minds, evidently under the impression that he is a skeleton now that he has a skeleton arm. They're not given much of a chance to ponder those questions, though. Armour King keeps chattering away.

Armour King: This shop is called “Armour King”, because the armour is the best.

Armour King: You cannot buy better armour anywhere in the world.

Armour King: I have checked. It took me 67 years.

Armour King: I can't blame you if you try to steal my armour, because it is the best.

Armour King: But I will have to kill you.


Armour King: Forgive me for following you, but you look like a thief.

Armour King: Even though the Thralls have no heads, they are good at spotting thievery! Oh yes!

Armour King: I gave them special audio sensors. In their hands. That is how they know a thief you see.

Armour King: And I upgraded their armour of course. It's the best armour in the world!

Armour King: My armour is the greatest.

Armour King: Now maybe you are thinking, “I should kill Armour King so I can take all his great armour”

Armour King: You cannot. I am deadly.

Armour King is quite right about how terrible of an idea it would be to fight him. His core combat stats are in the 80s nearly across the board with a 98 in Toughness. The only relatively low stat is a 22 in Dodge but with everything else so high, it hardly matters. His thralls are even stronger, boasting a colossal 104 Attack, 84 Defense, 90 Strength, 99 Dexterity, and 90 Toughness. That's the highest Attack of anything in the game. They would cut down an assailant with the greatest of ease.

Not to worry; that's all academic. The gang isn't in the habit of attacking friendly skeletons, especially not one of the very few who's actually eager to chat. Brimming with questions, Riddly is the first to take the initiative.

Riddly chats with Armour King in the storeroom.

Armour King: Welcome customer! Would you like to buy the best armour in the world?

Riddly: Can I ask you some questions?

Armour King: Ask me your questions about armour

Riddly: How did you come to set up a shop here?

Armour King: I started up this shop in the Second Empire town of Catch. It was a thriving market town, growing very strongly, and a great place to start anew and craft the greatest armours in the remnants of the world.

Riddly: How long ago was that?

Armour King: I am proud to say this shop has been up and running for 937 years!

Riddly: What happened to the town?

Armour King: The Second Empire ran its course. Once everyone was gone, it fell into disrepair.

Armour King: But not Armour King! I maintain it well.

Riddly: But how did it end up in this river?

Armour King: *silence*

Riddly: How did the Second Empire end?

Armour King: It just sort of rotted and fell apart. A mental disease. Very strange. Not at all like the first empire.

Riddly: The First Empire! What happened to that? How did the First Empire end?

Armour King: *silence*


Riddly: Who are you?

Armour King: Armour King!

Riddly: Why are you HERE? In a ruin in a river?

Armour King: To sell the greatest armour in the remnants of the world.

Riddly: I mean specifically, in this extremely remote and hidden location? It's a ruin.

Armour King: The world is a ruin, people dwell and start anew in the ruins and remnants of fallen civilisations. I fail to see any difference in my own behavior.

Riddly: How old are you?

Armour King: That's not a polite question to ask a Skeleton

While frustratingly coy on some of the gang's most burning questions, Armour King gives them significantly more information about the world's history than anyone they've met so far. To sum up what we know: Skeletons date back to the First Empire (also known as the Old Empire), some unknown thousands of years ago, which was run by the people known only as the Ancients. There were also enormous Skeleton-like robots known as Behemoths back then until the Ancients killed them all in the pit of Obedience.

The Second Empire was run by skeletons about a thousand years ago. We do not know much about it yet other than what Armour King just told us but the United Cities and the Holy Nation emerged from the ashes of the Second Empire.

After peppering Armour King with questions, the gang feels it's only right to buy some of his armour. Not that they're doing so out of mere obligation; it really is the best armour in the world. Many of the pieces here are Masterwork-grade.

Outlaw Hana is shopping at Armour King. Keys is coincidentally in the corner of the shot, wearing her brand new chainmail hood.

Blackened Chainmail Tagelmust

This is basically just wrapping a strip of chainmail around your head, but it does do a good job of protecting you when it's not falling off.

Keys buys herself a kusari zukin (a chainmail hood) and plated longboots. Outlaw Hana buys plated longboots, a plate jacket, and a blackened chainmail tagelmust, the latter of which she winds up giving to Ells. All of these are Masterworks. In return, the gang trades Armour King some weapons and a huge pile of the skeleton parts they found in the Leviathan Coast's ruins.

There's more they could buy here for sure but the gang is satisfied for now. What they have should be good enough to get them through the kind of fights they won't get completely out-skilled in. No need to buy out the whole stock just yet.

The map, showing Armour King's location in the river that flows from the Floodlands down into Okran's Pride near Blister Hill. Rebirth sits ominously in the mountains to the southwest of Armour King, northwest of Blister Hill. The Fog Islands lie further west of all that.

Armour King gets marked on the map as Drowned Ruins, a little halfway down the river Wend from its mouth in the Floodlands. From here, the gang's next immediate objective will be to return south of the holy lands to the Hub and drop off the wealth of research material they gathered in the Leviathan Coast.

In a grander sense, the gang is getting the itch to start actually doing something with all that research—to start using the technologies they've been researching to actually start building their own little town. It'll be nice to have a more permanent place than the little house they have at the Hub: A place they can rest between travels, grow their own food, even make their own weapons and armour. When they set forth from Armour King, it's this goal they have in mind.


4-1: SHACKLES OF HONOUR ⮞