2-5: Drift With the Flotsam

The gang finds themselves in Flotsam Village. As the guard implied, the Flotsam Ninjas are rebels fighting against the Holy Nation. An enemy of an enemy is a friend... probably. Jam signals to the rest of the gang that it's okay to come in and proceeds warily, staying ready for trouble.

Jam walks through the middle of the village, among the houses and past a well with a raised tent over it. Ahead, between a couple of other houses, a greenlander human resident reacts poorly to Jam.

Flotsam Refugee: A skeleton?!... Don't look it in the eye... don't look it in the eye...

Jam looks left and right for a skeleton before remembering the Holy Nation considers people with prosthetic limbs to be skeletons. If this is the nice, tolerant version of what people from the Holy Nation are like, they're absolutely not trying their luck with the actual Holy Nation anytime soon.

Not mad but disappointed, Jam walks into the village's one shop to see if they'll get any warmer a reception there.

Quite a lot of work seems to go on at this shop—people work at various workbenches around the building. One employee operates a leatherworking bench in the back. While the rest of the gang stands nearby, Jam attempts to speak with a shopkeeper, a fair-skinned human man with shaggy brown hair and a black leather jacket.

Flotsam Refugee: No... I can't serve you... please... please, just leave...

Guess not. Thankfully this isn't the only shopkeeper. Jam can still shop here, though after browsing the weapons and armour on offer, there's nothing they want to buy right now.

The bar proves a bit of a friendlier atmosphere. The gang buys a couple rice bowls while Jam chats up a redheaded greenlander.

A tan human woman with shoulder-length bright red hair sits at a bar table, talking with Jam. Behind them are the rest of the gang, as well as a couple charcoal-skinned human women sitting at another table.

Knife: A Hive from outside the holy lands, huh? ... Tell me, how has the village been treating you so far?

Jam: Terrible! I feel like a walking freak in this place...

Knife: Don't mind them, the fear of Hives has been ingrained in the upbringing of all Holy Nation citizens for hundreds of years. It's hard to fight against the only logic you've ever known. I guess that's what happens when a nation closes itself off from the rest of the world; our minds close up along with our borders.

Jam: And what about you? You don't feel the same as them?

Knife: Ha, me? I've travelled enough since leaving Stack to know that humans are no more tolerable than the rest of you! And I'm about ready to go on another travel. You always appreciate that which gets taken away from you and, for me, that was my freedom. Which brings me to my question, traveller: Are you hiring? My feet are itching to roam free again...

Jam: Sure, how much?

Knife: Well, I'm seasoned enough that I can handle myself in a fight. I'd like 6000 Cats to send back home to my mother in Stack. After that, I'll happily follow you for food and security.

Jam: Sounds fair. Let's go. [c.6000]

Across the bar, Outlaw Farmer has caught another woman's attention.

A somewhat darker tan human woman with angular features and short brown hair, wearing a tan leather longcoat, sits at another table in the bar. She chats with Outlaw Farmer.

Reva: A woman from the godless lands, huh, don't get many of those wash up here. Hopefully you'll talk more sense than everyone else around here...

Outlaw Farmer: What do you mean?

Reva: I learnt the hard way that there is no god. But a lot of the refugees here, they just can't let go of their belief in Okran, even after Okran betrayed us all, abandoned us to be left at the mercy of man... I just can't live amongst this nonsense any longer. I despise it.

Outlaw Farmer: Tell me about it. I'm sick of people spouting their bullshit.

Reva: Glad we're on the same level of thinking. Are you hiring? I'm looking to leave town but I'll serve no man again, only you, sister. I was trained by the Flotsam Ninjas as an apprentice, although I never quite made it to be a fully fledged Paladin basher on account of my 'anger issues'. My fee is 6000 Cats, I think that's a fair price tag for my sword skills.

Outlaw Farmer: I'd like to, but I can't afford that.

Reva: Unfortunate. But you know where to find me if you need me.

Jam spends most of the last of the gang's money before Outlaw Farmer can, much to her dismay. Perhaps she'll get to come back for Reva later.

In the meantime, the gang welcomes Knife!

Knife's stats window. She has 7 Strength, 11 Toughness, 8 Dexterity, around 10 in all melee weapon combat stats, and 17 Athletics.

10ish in all melee combat-related stats is a pretty standard start for a fresh recruit who's supposed to be a good fighter, about on par with where Riddly and Outlaw Farmer started. Starting with 11 Toughness is a nice treat, too—being able to stay conscious when you've taken some licks is pretty key if you want to work on your fighting ability.

The gang doesn't have any decent spare weapons on hand for Knife so she'll have to make do with the crappy longsword she has. They supply her with armour, at least—Ells has been carting around an extra set of ninja rags since the Hive Village that he's happy to give to a new friend.

From here, the gang has a mind to start finding small bands of cannibals to skirmish with, but something strange in the air catches their eye first.

In the distance past the rocky ridge behind Flotsam Village, somewhere over the hills that stretch into the horizon, a swarm of unidentified objects hover in the sky. From this distance, the objects appear as little more than black dots.

There's a swarm of... something floating in the air over the hills to the west. Knife knows that that's about where the hills give way to a marshland called the Floodlands, a dangerous place few dare to go, but nobody really knows what's up with the floating things. The gang decides to approach and check them out, but carefully.

Up close, the unidentified flying objects are robots with squat cylindrical bodies, a panel on each side, and a pair of thin metal arms dangling below. This cluster of them hovers over jagged hills at the border of the Floodlands, around what might be some sort of ancient storage silo.

As they draw closer, it becomes clear the things in the sky are robots. The gang watches for a while as the robots trace circles in the sky over and over, looping back on themselves continuously. They don't seem to react to anyone's presence, so... maybe they're harmless?

Gazing out on the Floodlands, it's absolutely rife with ruins. Most of them aren't buildings the gang could realistically hope to find something inside like that lost library in Darkfinger, instead being the remnants of some kind of heavy industry. There are a couple watchtowers close enough not to be obscured behind the blanket of heavy rain—surprisingly modern and mundane-looking ones, but the fact that they're in this area at all makes them intriguing possibilities to explore.

Jam: An ancient place like this, we should be careful

Jam: It's probably crawling with spiders

Jam: But spiders mean treasure!

Jam: ...right?

In this case, "spiders" means iron spiders, ancient robots that patrol some areas where ruins are found.

An iron spider patrols the Floodlands, a flat land of grey, rocky soil and vast pools of murky water that from this angle appears yellowish-green. The iron spider's torso is a squat, rusty cylinder with a panel on either side, much like the flying robots. It has four legs and two arms. The arms attach to the front of its body. On each is mounted a thrusting weapon consisting of two long parallel spikes. The iron spider is about as tall as a human and much wider around.

Any treasure hunter could tell you that these things are supremely dangerous. Those funny little arms of theirs can punch right through a person's chest at incredible speed. Trying to fight one is entirely out of the question. The savvy treasure hunter knows to avoid them, counting on the spiders' relatively low walking speed and poor detection range to keep themselves alive.

The gang aren't exactly savvy treasure hunters just yet but they don't have a death wish. They're about to turn back when Jam offers to scout the nearest tower alone, promising to turn back the instant they run into any trouble.


2-6: OLD SKELETON STEPS OUT ⮞