2-12: Words We Cannot Say
Southwest of Ghost Village, perched atop the Arm of Okran mountain range, is a large town called World's End. The gang decides to head here next to sell some of their loot; while Flotsam Village would serve well enough, they've already seen what there is to see there. It's time to explore somewhere new.

While the Arm of Okran is technically Holy Nation territory, the paladins can't be bothered to actually patrol the mountains. The gang takes the climb at their leisure.

While the front gate is flanked by a pair of big stupid-looking Holy Lord Phoenix statues (Jam's opinion), World's End is not controlled by the Holy Nation. The Tech Hunters run this town. The gang is interested in seeing what the Tech Hunters have to sell, but having arrived in the middle of the night, it only feels right to take a load off and hit up the bar.

String: You there, looking for work? I'm leaving on an expedition at dawn tomorrow. I'll need a strong back to carry my equipment. You'll get 3000 Cats upfront and you'll be fed well during your service, how about it?
Riddly: What?! That's my line!
String: Hah! You, an adventurer!? An amateur like you wouldn't last ten minutes navigating uncharted lands! The winged beak ogres would eat you alive! And that's if the cannibals didn't make you run home pissing your pants first, hah!
Riddly: Beak ogres? Already killed twenty of 'em. What of it.
String: That's nothing! I've seen and slaughtered fifty of them in my time. Lie harder, amateur...
Riddly: Call me an amateur when you kill your first flame behemoth, sweetie (Walk away)
String: Flame behe... ? Uh, right, yeah, killed ten of them already.
String: Bar keep! Bring me another rum, I'm out.
It occurs to Riddly as she walks away that String would have been pretty fun to sit and drink with but she can't un-commit to her little power move now. The price she pays for winning the bullshitting contest is having to drink with a bunch of people who have nothing to say.
Next bar over, Jam finds a few people interested in being hired, but no one who particularly compels them. World's End boasts four whole bars, which Riddly reckons must be some sort of world record. Tech Hunters must really love to drink—and who could blame them? A successful ruin dive is well worth celebrating.
Come morning, the shops open. There's a weapon shop, an armour shop, a hat shop, a crossbow shop, a materials shop—pretty much the works. The travel shop here even doubles as a robotics shop, with a skeleton bed available for rent and a few prosthetic limbs for sale. The Hives are in fact the only modern prosthetics manufacturers—the Tech Hunters don't make their own but repurpose old skeleton limbs as prosthetics. These are better than Hive prosthetics but also much pricier, and the shop doesn't have any left arms that catch Jam's interest today. Still, it's a good resource to keep in mind should the gang need it in the future.
While World's End is mostly shops and bars by volume, it's all built around the University of Machinists, a huge, weathered building at the back of town.

The Machinists are the faction that makes and distributes modern research books. They're not at all politically influential, they don't have any holdings, but anyone looking to start a new settlement is going to rely on their writings to make anything with any kind of standard of living whatsoever. Burn decides to head inside to see how things are going with them these days.

In stark contrast to the rusted, weathered exterior, the inside of the university looks damn near spotless. Machinists all around Burn are absorbed in their work at various research benches, a medical crafting bench, and an electrics crafting bench. Sadly, these benches aren't for the gang to use. While it's fairly common to see crafting workshops in various settlements, even allying with the faction that owns them does not grant player characters access. The gang will have to build their own stations if they want to craft things.
That will be a concern for later. For now, Burn keeps touring the university. Soon, they actually run into Finch, the head researcher!

Finch: Interrupting my thought process... this better be important! Always thought I'd find my peace and quiet working here but nope, I just get noisy adventurers asking too many questions...
Burn: Don't fancy yourself a bit of adventuring then?
Finch: Adventuring is for simple minded ruffians with a death wish. But their work is necessary for my research, so I won't judge them too harshly for it. I personally prefer the solitude of my lab where I can work without the interference of such pointless queries...
Burn: Too bad, there are a lot more where that one came from. What is this place?
Finch: Well why not just take a look around, genius... books, work benches... worked it out yet? *sigh* This is a university. From here we send tech hunters north west to salvage relics and samples, then it's my team's job to piece together the history and lost tech of our ancient ancestors.
Burn: I thought the Holy Nation were against all things tech related?
Finch: The Holy Nation, what's that got to do with- Oh, right, I guess you refer to the statues of the Lord Phoenix outside... No more than decoys is all they are. We're not affiliated with the Holy Nation, despite appearances. But the statues keep them happy, the holy fools are gullible enough to lap it up. Not so smart those ones.
Burn: Can you teach me about the history of the area?
Finch: *sigh* If I explained the history of the world to every boor of an adventurer who dropped by, I wouldn't have much time to carry out my actual research, would I? You expect everything, you people, one minute you want me to work, next you want to rip me from my bubble of silence and knowledge...
Finch: Speak to my assistant, Iyo. Even better, read my books or go buy my blueprints if you really want knowledge. I've certainly published enough of them...
Burn decides to prod Finch a bit to get their measure and concludes that they're probably not exactly bringing in droves of new recruits. Even so, the Machinists seem to be doing well. They're certainly getting work done. After a bit more walking around, Burn seeks out that assistant Finch mentioned, Iyo. Perhaps they will be a bit more of a conversationalist.

Iyo: Keep loitering our aisles, outlander, and you'll end up trampled by sleep deprived scientists... What brings you to World's End University? Do you need something?
Burn: Can you tell me about this place?
Iyo: Here we study and analyse lost tech from the ancient world to uncover the secrets of our history. Most of the ruins have already been scavenged, making it difficult to develop accurate theories without solid evidence...
Iyo: So our tech hunters scour the unexplored lands for any possible remains we can use in our research, but most of it needs to go through me first... If you're an adventurer looking to sell relics, just make sure you bring them to our stores rather than elsewhere, okay?
Burn: I had some questions about your work...
Iyo: Look, you don't need to worry... no one will ever know the truth. As long as I am Finch's second in command, I will see to that myself.
Iyo: Let's not waste eachother's time with this act any more.
What's the truth that no one will ever know!? Iyo knows. Burn presumably knows. You and I don't get to know. That little line is something Iyo will only say when talking to a fellow skeleton and nobody ever elaborates on it or brings it up again. Whatever Burn may think of the truth and the hiding thereof, they do not share it with the rest of the gang. It's so painfully mysterious.
While Burn is busy at the university, Knife checks out yet another one of World's End's many bars.

Spade: So, I finally reach the sunken ruins, right, and I find me this huge old lab full o' treasures. Musta been my lucky day, right?
Spade: Think again! Turns out a family of flesh insects were having a party in there and I wasn't on the guest list...
Spade: Never have I ran faster in my life! Managed to hide in a tree hollow for five whole days living offa bark and rain water...
Ribs: Think that's bad? I was down near the hives, starving hungry because those weirdos wouldn't know real food if it hit 'em in the face. So I went wolf hunting...
Ribs: But I forgot to watch my own back, didn't I. Got jumped by a frisky gorillo and ended up in a wrestling match with 'im.
Ribs: Lost an ear and four fingers that day...
Spade: ...The hell are you talking about? I can see all ten of ya fingers right there!
Ribs: Yeah, I, uh, met an old skeleton priest an' he voodoo'd 'em back for me.
Spade: Well ain't that somethin' else, eh... Skeleton voodoo...
Knife makes a mental note to tease Burn about “skeleton voodoo” sometime and sits down for a couple drinks. Scattered across the town, the gang whiles away some time and a few Cats before gathering back together, ready to hit the road once more.
There is more the gang could do in this part of the world. There's plenty more cannibals to fight and more to see beyond the Cannibal Plains. They could look for a way over to the Post-Ancient Workshop they marked on their map to the west. Engineering Research isn't a reward they can really do much with right now, though. Instead, they're interested in seeing what the lands to the south have to offer.