2-10: Chasing Ghosts

The plan is to drive straight north then follow the cost up past the Cannibal Plains to Horse's treasure. The gang nears the coast in the dark, in the wee hours of the morning, where they stumble upon a quiet little village. Doesn't seem like a cannibal village.

The houses in this village are arranged in a U shape, with the gang entering through the U's opening. There are no walls surrounding them. A few houses have small windmills out front.

The buildings seem in good shape. The windmills spin dutifully. But the gang doesn't see a single person here. Even in the dead of night, there's been someone hanging around outside in every settlement they've visited so far—guards at the very least. Walking down the lane without a single person in sight puts the gang on edge, expecting an ambush.

No ambush comes. There really doesn't seem to be anyone here. The gang decides to mark it on their map as "Ghost Village".

The map, showing the fishing village to the east of the ghost village and the cannibal village to the west. Flotsam Village is to the south and a bunch of explored ruins sit in the Floodlands east of Flotsam and south-southest of the cannibal village.

The ghost village is right on the edge of cannibal lands, near the cannibal village Jam, Horse, and Outlaw Farmer just had to escape from.

The map zoomed out. The gang's current location shows that they have traveled about two-thirds of the way across the continent's northern shore from Sho-Battai to their current location, though the continent is wider in the south than it is in the north and quite long from north to south as well.

Zooming out lets us see where the gang has travelled so far. Sho-Battai, where Jam started out, is the city in the middle of that cluster in the northeast. In all their travels since then, they've still only seen a tiny corner of the world of Kenshi.

Being on the edge of cannibal territory might explain why the ghost village is a ghost village. It's worth investigating regardless. The bar here is the settlement's only public house, as it were, so the gang starts there rather than going right to rifling through people's homes.

Having fought a beak thing on the way here, the gang is pretty busted up, so those who need to climb into the beds on the bar's roof. Riddly starts poking around behind the bar counter. It's a little eerie—there's plenty of perfectly good fresh food just sitting here. The people here must have vanished very recently. Hoping to find some kind of hint as to what happened, Riddly keeps rummaging around.

Riddly looks inside a barrel, which holds a fish, a piece of dried meat, and a note.

Mega City: The Beginning I

A diary entry scribbled on a scrap of paper:

“Okay! The walls are up, the buildings have been fortified, the turrets calibrated and we're all settled nicely. We've picked a fantastic spot to rebuild. We got water ripe for fishing, we got hills sheltering us from the harsh winds and, best of all, we got no Holy Nation, no Empire, no nothing to tell us what to do!

Just a couple o' dumb cannibal tribals, nothing we can't handle. I bet those backward animals are more scared of us than we are of them, I mean, they're running around starkers, Okran's goodies flopping in the wind with minds of their own, and the best weapons they got are shit covered sticks. Maybe I'll even take a few of them as slaves for free labour, we'll have the next empire up in no time and all the refugees will be begging to join us!”


Mega City: The Beginning II

A diary entry scribbled on a scrap of paper:

“A few of the villagers haven't been able to hack it here in recent weeks. Minid and Petal were the last to disappear, those lovesick fools wouldn't know a good setup if it hit them square in the nose. Probably ran away together in some passionate elopement, they thought they were secretive, but with those pining eyes and red faces everybody could see right through their affair.

Then we've got Rekon, Bones and Wesley... Well that flakey triplet wouldn't remember how to put on their own boots, let alone remember their way around these mountains. My guess is that they got lost in the hills scavenging for green fruits... twits. Survival of the fittest at its finest I guess. Who needs horny pansies and braindead buffoons anyway, we'll build our next empire to be stronger than ever without them.”

Eager to learn more, Riddly scours the bar for more texts but there's no more to be found. She passes the diary pages to Ells, who reads them over and agrees they should try to find the tale's thrilling conclusion while the others sleep. Gingerly they go from house to house, trying not to disturb people's belongings too much as they search high and low. Everything here being in immaculate condition makes it feel somewhat as if everyone just headed out for the night and could come back at any moment even though both know deep down that there's no one left to return. They have ample time to search but it avails them not—there's no more diary entries to be found. They can only assume cannibals got the writer soon after that second entry.

Out of things to do, Riddly and Ells take to strength training, slinging a couple of their comrades over their shoulders and doing laps around the village while the rest heal up. A passing tech hunter gives them a weird look but keeps the silence the Ghost Village's name evokes.

It's night again by the time the gang is ready to get back on the trail of Horse's treasure. True to his directions, they stick to the coast and slip past the cannibal heartland, only a couple times having to duck out of sight of roaming bands.

On the way, they spot what seems like a town off to the southwest. Burn identifies it as Deadcat, a town associated with the fishing village to the east where Jam, Riddly, Ells, and Outlaw Farmer met Horse. Technically, Deadcat is a faction to which all the people in that village belong. Horse counters that the town is right in the middle of the Cannibal Plains; while it may once have been Deadcat, it'd be a bad idea to assume it's safe.

The map, showing Deadcat marked with a city icon.

The gang decides Horse has a point and gives Deadcat a wide berth. They keep trekking up the coast. By morning, they've left the Cannibal Plains well behind. This is where Horse's treasure is supposed to be. The "tower of sand marked by a flock of birds, protected by a giant beast".

The gang walks along the coast north of the Cannibal Plains, tufts of grass poking through the purple sand. The ocean stretches out before them and to the west, while rocky cliffs loom to the east. The rising sun tinges the cliffside a pale pink. There is no tower of sand to be seen and Horse is in the middle of delivering some horseshit excuse.

Horse: I guess we're past the cannibal plains now...

Outlaw Farmer: And we still haven't found your treasure...

Horse: You calling me a liar?

Outlaw Farmer: ...

Horse: It musta been that drunk old tech hunter! Never trust a tech hunter...

Horse: And there I thought a man could trust a guy with a moustache!

Horse: Oh, Okran was I wrong! Never trust a guy with a moustache...

Horse: ...

Horse: ...Sorry.

A few of the gang entertain notions of throttling Horse and throwing his body in the ocean but cooler heads prevail. Frankly his story sounded like a ten-storey tall tale from minute one anyway; can they really be all that mad at him after choosing to pursue it?

Whoever's fault it is, the gang is here. They may as well explore. This far northwestern corner of the world is called the "Leviathan Coast". There's a strange beauty to the purple rocks and sand here and not a single settlement in sight. And what of the eponymous leviathans?

On the purple beach in front of the purple hills, a leviathan walks. It is an immense four-legged beast with thick hide, much thicker on its back and the top of its head to the point it resembles a carapace there. The carapace on its head is smooth and round in shape, stretching back over its neck like a ceratopsian frill. Its face is frankly a little hard to parse; I'm not sure what's going on there.Its torso is tilted upward toward the back; I could say its ass is in the air but I feel I would be doing this majestic beast a disservice. Finally, the leviathan's back is embedded with massive pearls that grow on it.

The leviathans are true to their names, making towering palm trees look like no more than houseplants. I forgot to actually select the leviathan for this screenshot so you could see how absurdly strong it is, but an adult leviathan has around 80 Strength, around 50 Toughness and measures the HP of each body part in the thousands. Fighting one would be hilariously suicidal. It's a good thing they're peaceful. You'd have to attack one or get right up in its personal space for it to decide to fight.

Continuing up the coast, the gang admires the majestic leviathans from a safe distance. When they eventually round a corner, they see signs of some kind of settlement after all!

A round, two-storey metal building. It is ancient. It is a mountain of rust. It sits crooked right at the water's edge, the vast ocean stretching into the ocean behind it.

On a closer look, this thing hasn't been anything that could be described as a "settlement" for a long, long time. Who knows how long it's been since anyone has lived in this rusted old can? As grody as it looks, though, this may be cause for excitement. This may be the kind of old ruin that has treasure inside. Maybe Horse wasn't as full of crap as everyone thought. Ells, being the sneakiest, volunteers to sneak up and crack it open.


2-11: WEAPONS OF THE WORLD ⮞